@Hamidarvand VR? Variable Ratio (of reinforcement)? Or something else entirely?
@jennyadams
Reinforcement;
The hypothesis is that the use of VR (with the modulating variable of creativity) reinforce moral behavior
01
I can only speak as an animal behaviourist, but I think the answer is in the question.
A positive reinforcer by the very nature of it reinforces behaviour. A variable schedule is the most powerful over the longterm because it produces behaviour which is highly resistant to extinction. Hence gambling addictions!
03
One of the side effects of variable ratios is frustration, a dangerous emotion to play with, it varies from mild disappointment to depression/anger/helplessness. Hence kicking the fruit machine.
Of course, I'm only talking about interventions here! The world provides the rewards it does whatever we think about it. So, if a human is rewarded on a variable ratio schedule for being "good" (or "bad"), then that behaviour is likely to be pretty sticky.
@jennyadams i like to more talk about it if you like
@Hamidarvand Not sure I've got anything much else to say!
@jennyadams ok, Thank you for your good comments
Just i want to say that purpose of this research is to experiment and survay the use of VR in cognitive intervention to reinforcement morality, a correct method based on scientific ethics that resprect human...
@jennyadams thanks for your good comments
@jennyadams our world specially our organizations need interventions that make human and employe aware of their behavior
@jennyadams VR can make us aware of the result of our behavior and our understanding of it, and in this way lead us to moral behavior
@Hamidarvand
04
Hope this is helpful to your thinking.
ps I have no idea what "the modulating variable of creativity" is!